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Category: Rendering
Profiling the Game Performance
Once you have completed the gameplay section, and you have a game ready to be built and shared with players, you have to spend some time making sure that the game is as free from[…]
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All about “FOG”
Fog effects have always been an essential part of any rendering engines regardless of the main goal of that engine. However, in games, it is a must to have this feature, not only because of[…]
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